Another addition to the yearly Call of Duty franchise. Infinity Ward comes back to the Call of Duty world with a new concept after finishing up Modern Warfare 3 back in 2011. Ghosts is set in an alternate, yet similar reality that pits the U.S. as the underdog in a fight against the united nations of South America known as the Federation. Ghosts substitutes kinetic space weaponry for its usual nuclear threat, which opens up a couple space missions that are equal parts frustrating and unique. In single player campaign, you play the part of Logan Walker, usually paired up with his brother Hesh, in various missions throughout the game. Ghosts brought some unique elements to Call of Duty’s usual movie set pieces (which were still present) and to me, it made for a much more attachable and relatable character.
Playing Ghosts on the PS4 with native 1080p resolution remind me of why I decided to jump into next generation console early. The game is high quality throughout. View distances and environment details help bring the single player game alive and the graphic quality and resolution make the multiplayer experience smoother and it actually feels more natural.
As an FPS the weapon sounds and explosions are to the usual high standard, but nothing truly new. It is kind of difficult to do though since everything has already been developed. The voice acting throughout single player is good, not great. It’s a little over the top to me. The most recognizable voice would be that of Stephen Lang (Avatar) who voices Logan and Hesh’s father Elias. All the multiplayer sounds are standard, with the addition of female voices being added. The squad communication was a nice touch too.
As is the standard for any Call of Duty game, the game is highly playable. The controls feel natural and don’t stray away from what is expected of a CoD game. There isn’t really anything innovative or new about Ghosts, especially in terms of multiplayer. However, the introduction of the guard dog kill streak is an awesome one, and the new SATCOM (replaces the UAV) that makes it more difficult to get a full radar sweep can add a layer of strategy to clan matches.
It’s a typical Call of duty title. But that doesn’t mean it isn’t entertaining. I enjoyed the narrative, even if it was prototypical. With a little bit of player investment, you can really get attached to the main protagonist, Logan. It would be better if he had a voice, but I felt like it didn’t take a lot way from my experience. It is a fun game, but I would really prefer for FPS to actually have a significant time investment of a storyline. Beating a game twice in about 25 hours of gameplay (once on the hardest difficulty, the second to trophy hunt) isn’t what I want from a single player campaign. Add another 5 missions or so, give me a 20 hour campaign and then I’ll be happy.
The multiplayer is still fun, if a little repetitive. The new map designs are well done, with lots of altitude differences among spots. The health system still encourages camping which is frustrating, but the new game modes can be a lot of fun to play. Blitz and Infected as fast paced fun games that are best experienced with friends. However, even your typical Team Deathmatch can be rewarding.
Extinction is the new survival/horde mode of Ghosts, with an actual ending! It can be a little confusing at first, but after a couple of rounds, you start to get the hang of it. The leveling system is well done, and the entire mode is a lot of fun when you have a good team together. It does require a lot of teamwork to get through, which is nice.
Squads mode has a lot of potential, but it wasn’t quite hit right with Ghosts. Too much menu time and not enough time out playing. I’m not sure exactly how they can improve upon it though, other than streamlining it and making the modes more accessible. It’s also better for the Squad members to have their own prestige levels from what I’ve seen, which leads to players with multiple prestige levels have an advantage.
As some who has spent over 96 hours playing this game (single player and multiplayer combined) I would give this as replayability of High.
8.2 out of 10
(images were taken from gameinformer’s review of Call of Duty: Ghosts- http://www.gameinformer.com/games/call_of_duty_ghosts/b/playstation4/archive/2013/11/05/call-of-duty-ghosts-review.aspx)